Following a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching series is about as mainstream gaming titles around. The iconic Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent excitement around trading card values guarantees near-daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.
However despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were buried by the hype of the core series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With dozens of core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu